Users of old mod versions may find this mod causes enemies' armour to be instantly, fully destroyed.At least it makes some kind of sense, eh? Due to engine limitations, there is no workaround for this. Armor-only damage is not fully carried over: dealing 17 magic armor damage to a character with 5 magic armor will result in only 5 physical armor damage being dealt.This is so far known only to occur if the first ability you use since loading your game is Chloroform. Very rarely, magic armour damage from magic-armour-damage skills will not inflict equal Corrosive damage.I have no clue how to fix this yet, but once I figure something out, I'll update this mod. This is due to corrosive damage being dealt after magic damage, which breaks Sleeping status. Chloroform only works if the foe has no physical armour when struck by the skill.
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